
Tuesday, May 3, 2011
Processing visualization software

Thursday, April 7, 2011
Artificial Intelligence and Humanity II

Saturday, March 26, 2011
Artificial Intelligence and Humanity I

Turing test
The objective of the Turing test, created by Alan Turing in the year 1950, consists in evaluating during small conversations, if computers could imitate humans. The test incited the creation of Chatterbots such as ELIZA, launched on 1966. Later on the Loebner prize was created, offering a monetary award for the first chatterbot that could pass the test, this competition still takes place once a year.
The classic Turing test consists in one room with judges that make questions for 5 minutes to computers or to humans that are in a second room. After conversations take place judges reveal which chats they think they had with chatterbots and which with humans. The chatterbot that is considered the best is the one that fools the higher percentage of judges. Turing believed that the test would have been passed by the year 2000; far from his prediction a new record that was able to deceive only 30% of the judges was recently achieved.
Controversy
The principal question Turing wanted to solve with this test end up generating lots of controversy because it derivated mainly in three others "Can machines think?", "Are machines intelligent?", "Do machines have a conscience?" Lots of arguments where stated in favor and against them (including the ones that follow), but no unanimous conclusion was reached:
- How we could tell if a machine was intelligent. After all, mankind has tried to define intelligence for ages and had made little progress except to decide that whatever it is, we've got it.
- How do you know if the machine actually understands what it is doing, seeing, or saying? A particularly strange side effect of being a conscious being is that you can never truly know that someone other than you is conscious.
- Not until a machine can write a sonnet or compose a concerto because of thoughts and emotions felt, and not by the chance fall of symbols, could we agree that machine equals brain-that is not only to write it but know that it had written. Neither until they can feel an emotion (Jefferson).
- Computers can’t originate anything we explicitly tell them to do (Lovelace).
Questions and thoughts
- Do things have an essence, and if so is it possible to describe it? (Like Plato did in the Allegory of the Cave)?
- What makes something to be something? We guide ourselves mostly by external appearances and actions. But indeed I think the evaluation would be more accurate if we compare that something internal structure and organization.
- Can we extend the meaning of consciousness? By adding an exception to inanimate objects that does not include the act of thinking, emotions, intuition or any other aspect of the brain, in this case being conscious would mean only to have knowledge of their own existence.
- Our brains consider that a certain entity is or is not something often by doing lots of assumptions. Instead we could assign a degree of credibility of what we think the entity is.
Friday, December 31, 2010
Current Currencies

We have shifted from an economy based on scarcity to one based on abundance. The control of products or distribution will no longer guarantee a premium and a profit. . . . We are entering a post-scarcity economy in which Google is teaching us to manage abundance, challenging the bedrock rule of economics, first written in 1767: the law of supply and demand.
Sharing knowledge has one distinctive characteristic which is it's value. Knowledge (in every form, such as experiences or market knowledge) has value. Value for the sender and it’s recipients. But real value is created when people come back to the sender with unexpected responses which can lead to new insights, new ideas, or combinatorial innovation. See, for example, what happens in questions and answers sites such as Quora, or in forum such as the ones that Linkedin has. People find each other, discuss topics, and collaborate which is good for all participants and spectators.
Sharing knowledge is not the same as giving up competitive advantages. In an age where sharing is easy, you’d better use it in your advantage. Of course, first things first, you still need enough money to make a living, but on top of that we exchange more and more without the intervention of real money. So you can ask yourself what our currency really is.
Thursday, November 4, 2010
Why do people play social games? Why do they pay for social goods?

Why do people play social games?
- They provide fun outside of their game mechanics. They provide fun via their flexibility and emphasis on customization. FarmVille itself (a social game where the main objective is to take care of a farm doing chores like harvesting plants) is very simple to play. The fun in playing is mainly found in doing things like choosing where to put your barn, how to decorate around your farmhouse and creating an apple orchard in one corner.
- They make people feel part of a community in which they relate to other people by helping each other with their farms chores, sending each other’s gift, posting messages in the network, competing with each other and allowing others to see the farm built with your own effort, patience and good taste.
- They require no download or install. They can run on old computers and they are (initially) free.
Why do people pay for virtual goods?
A virtual good, it is most commonly thought of as a discrete digital item upon which a player can exert some level of control. Examples include interior design accessories, and machines. They can be functional or purely visual.
- Desire to accelerate progress: they provide shortcuts to insider knowledge or to skip-to-the-front-of-the-
line. As in the real world, we are willing to pay for access or knowledge to get ahead faster. Some of these virtual goods do the same within the environment they are part of a better barn, a boost, or tools to enhance the game play . - Competing: you want to beat others, and desire to be the best, thus you purchase virtual items that can clearly help you achieve that goal.
- Entretainment: this seems to appeal more to females. Shopping (especially if there is a social feedback loop) and/or collecting (mainly when there is an overlay of social cooperation or competition) can be a strong form of entertainment.
- Self-expression: often related to aesthetic rather than functional virtual goods, is tied to the human desire to show off a sense of style/identity/personality.
Monday, September 13, 2010
Buddhist roots and contemporary science

Ke/temporary existence- Can be thought of as life's manifestations and earthly phenomena.
Ku is that which can not be perceived with the senses but exists as pure potential. Non substantiality. Ku is used to describe the state we are in after we die. "Ku is entirely different from non-existence. It is the potential-void combining the three views of existence: Ketai, Kutai and Chutai."
Chu/The Middle Way The way which both transcends and unites dualities such as life and death.The realization of the unchanging essence of the universe. This concept is so difficult to grasp, it has been explained by saying what it is not; in the Eightfold Negations: 'neither birth nor death, neither cessation nor permanence, neither identity nor difference, neither coming nor going.'
Ideas (ku) become realized as tangible changes or actions (ke). The nature (ku) of these actions will be influenced by Chu. Chu is the permeating life force of the universe; it may be compared to our essence, which in turn is shaped by our dominant life state.
The concepept of ku, has been translated as latency, non-substantiality, emptiness and void. The first articulations of this idea comes from Nagarjuna. He believed that the state of "neither existence nor nonexistence" described in this concept expressed the true nature of all things. The paradoxical nature of this idea, however, makes it somewhat foreign to Western dualist logic. Ku, however, is down-to-earth, and in fact consistent with the findings of contemporary science.
Modern physics, in attempting to discover the essence of matter, has arrived at a description of the world that is very close to that of Nagarjuna. What scientists have discovered is that there is no actual, easily identifiable "thing" at the basis of matter. Subatomic particles, the building blocks of the physical world that we inhabit, appear to oscillate between states of being and nonbeing. Instead of a fixed "thing" in a particular place, we find only shifting waves of probability. At this level, the world is actually a highly fluid and unpredictable place, essentially without substance. It is this non-substantial nature of reality that the concept of ku describes.
Thursday, June 3, 2010
Modern loneliness

Little do men perceive what solitude is, and how far it extendeth.
For a crowd is not company, and faces are but a gallery of pictures,
and talk but a tinkling cymbal, where there is no love.- Francis bacon
Studies indicate that loneliness is increasing in spite of incredible communication advancements over the past decade. Isolation is far more than a social misfortune, it is a significant problem of health and happiness that is distinct from but contributes to the likelihood of depression.
In surveys to determine the factors that contribute most to human happiness, respondents consistently rate connection to friends and family-love, intimacy and social affiliation first, above wealth and fame.
Nowadays we're seeing an incredible retreat into virtual worlds. People spend time staring at their monitors more than ever before. This may imply less human interaction, less touch, less accountability, and less human connection. That can be a sure sign of loneliness. In fact, the use of social media sites, when gone unchecked, can actually exacerbate feelings of loneliness, because they remind the user of how little interaction they truly have with others.
Social Networks make a lot easier for people who are shy or socially awkward to communicate with others. This might help to prevents loneliness. But reality is complex. The Web provides large amounts of connection points; people who are truly isolated might end up over-using them. Besides connections might increase in number but not in quality – says John Cacioppo.
With email, communication is instant. And "kissing on that first date" is now more common. Within a couple of emails you are told intimate details you would be embarrased to tell anybody else. Those seem to be desperate attempts to satisfy the need for real human contact.
A recent research by Stepanikova concludes that more time browsing and communicating online appears to be linked with more loneliness, the two even increase together over time. However, it is important to appreciate that we don't know the direction of causation. Increased loneliness may well encourage people to spend more time online, rather than web time causing loneliness. Or some other factor could be causing both to rise in tandem.