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Showing posts with label social network. Show all posts
Showing posts with label social network. Show all posts

Tuesday, November 15, 2011

Narcissism II: Does it lead to the lack of new ideas?

Pretend that every single person you meet has a sign around his or her neck that says, "Make me feel important."


Although narcissistic individuals are generally perceived as arrogant and overly dominant, by showing their self-confidence, authority and other characteristics they tend to be seen as effective leaders. So they tend to emerge as leaders (such as Hitler). It was found that although narcissistic leaders are perceived as effective they actually inhibit information exchange between group members and thereby negatively affects group performance.


Some have the false belief that big ideas have migrated to the marketplace. There is a vast difference between profit-making inventions and intellectually challenging thoughts. Marketplace ideas may change the way we live, but they rarely transform the way we think.


We live in the Age of Information. Courtesy of the Internet, we seem to have immediate access to anything that anyone could ever want to know. We are certainly the most informed generation in history. We prefer knowing to thinking because knowing has more immediate value. It keeps us in the loop, keeps us connected to our friends. Ideas are too airy, too impractical, too much work for too little reward

The post-idea world emerged along the social networking world. Even though there are sites and blogs dedicated to ideas the most popular sites on the Web, are basically information exchanges, designed to feed the insatiable information hunger, without the kind of information that tends to generates ideas.

We have become information narcissists, so uninterested in anything outside ourselves and our friendship circles or in any tidbit we cannot share with those friends that if a Marx or a Nietzsche were suddenly to appear, blasting his ideas, no one would pay the slightest attention, certainly not the general media, which have learned to service our narcissism.


Amira made me realize the need to expand previous post.

Thursday, November 4, 2010

Why do people play social games? Why do they pay for social goods?

Facebook has 100M people that play every day an average of 30 minutes. This equals to 50,000,000 hours / day, or 1,5B / hours month spent playing games only in this site.

Why do people play social games?

  • They provide fun outside of their game mechanics. They provide fun via their flexibility and emphasis on customization. FarmVille itself (a social game where the main objective is to take care of a farm doing chores like harvesting plants) is very simple to play. The fun in playing is mainly found in doing things like choosing where to put your barn, how to decorate around your farmhouse and creating an apple orchard in one corner.
  • They make people feel part of a community in which they relate to other people by helping each other with their farms chores, sending each other’s gift, posting messages in the network, competing with each other and allowing others to see the farm built with your own effort, patience and good taste.
  • They require no download or install. They can run on old computers and they are (initially) free.

Why do people pay for virtual goods?

A virtual good, it is most commonly thought of as a discrete digital item upon which a player can exert some level of control. Examples include interior design accessories, and machines. They can be functional or purely visual.

  • Desire to accelerate progress: they provide shortcuts to insider knowledge or to skip-to-the-front-of-the-line. As in the real world, we are willing to pay for access or knowledge to get ahead faster. Some of these virtual goods do the same within the environment they are part of a better barn, a boost, or tools to enhance the game play.
  • Competing: you want to beat others, and desire to be the best, thus you purchase virtual items that can clearly help you achieve that goal.
  • Entretainment: this seems to appeal more to females. Shopping (especially if there is a social feedback loop) and/or collecting (mainly when there is an overlay of social cooperation or competition) can be a strong form of entertainment.
  • Self-expression: often related to aesthetic rather than functional virtual goods, is tied to the human desire to show off a sense of style/identity/personality.
Maybe the truth is based on what Caesar believed 1900 years ago, he said that people need just two things: food and games, meaning physical and virtual goods. Physical goods solve the physical problems of existence, while virtual goods solve mental 'problems' such as curiosity, aesthetic value judgment and boredom.

Tuesday, April 20, 2010

Personal Information Disclosure

Most people are well aware of the undesirable consequences that making their personal lives public can bring, nevertheless they keep doing it. Why does this happen? Here are some possible reasons for it:
  • To stay close with friends and family members who live far away: Social networking permits folks to stay in contact with relatives who live in different cities. College students, sibling in different states and countries and family members who are only on vacation for a few weeks can all find value in being an affiliate of different social media portals. They can stay in touch more often than they usually would without the simplicity of being connected in an internet network.
  • To help construct their own narratives: Narratives are an often ignored aspect of psychology , though they are essential for us and are fundamental for providing us with a framework in which we can reconstruct our memories and think about the future. Narratives of the life stories we tell ourselves help to make sense of our lives.
  • Because they feel the need for more human contact: Social networking sites actually appears to reduce loneliness and improve well-being, as was reported as long ago as 2002 in the Journal of Social Issues, People who have difficulties with conventional socializing, such as those with Asperger's syndrome, experience great benefits.
  • To connect with people who have similar interests: Facebook created it's "Community Pages" for people to connect more easily with others on the social network who share similar interests. It will serve as an alternative to the official Facebook Pages for businesses, organizations and public figures. The aim is to let people create unofficial pages around topics, themes or ideas that don't fit easily in narrowly tailored Facebook Groups.
  • To achieve fame: There's little doubt that the Internet supports new kinds of publicity, enabling average people to develop audiences and speak broadly while also giving those who know how to build an audience new tools in which to do so. This is part of what makes Twitter such a fascinating phenomenon. And Twitter has become a space for celebrities, micro-celebrities, wanna-be-celebrities, and all of their fans.
  • To form part of a community where they feel respected and appreciated: In social media we can recognize how highly respected bloggers receive respect from others. In parallel to honor cultures, where public reputation is more important than one’s self esteem, bloggers achieve huge respect within their community.
  • To maintain relationships with people they meet offline: Social networking sites are a poor alternative to real-world socializing, but they can help people stay in touch.
  • Build on self-confidence: this can be attained through interacting with tweeps who continuously praise your tweets, personality,knowledge and/or looks.
  • To transmit personal experiences that they feel can be valuable for others.

Wednesday, March 17, 2010

Coping with Streams

Thanks Wildcat for opening my networking world.

In network culture information is less the product of discrete processing units than of the outcome of the networked relations between them, of links between people, between machines, and between machines and people. A node's relationship to other nodes and/or networks is more important than its own uniqueness - states Varnelis .

Social Networks allow nowadays activity streams to be displayed on third party sites. Therefore this streams became public and can be observed and manipulated inside other sites that can also make public their activity stream.

According to Gelernter Streams are real time, rapidly changing, flowing, dynamic rivers of information. Nearly all flowing, changing information on the Internet is starting to flow through streams. You are able to gather and blend together all the streams that interest you. Streams of world news or news about your friends, streams that describe prices or new findings in any field— they can be blended into one stream. Then your own personal lifestream can be added. The result is your own particular mainstream: a flow of information of all you care about.

Stream difficulties:
  • In a networked mass culture bland uniformity and immediacy dominate over uniqueness and complexity, given that streams emerge from that mass culture, it is not easy to rescue non mainstream and particular interest from such an amazing amount of information.
  • Most of us digest a piece of information as soon as we consume it. We read a blog post or an article, and we must let the information pass through our intellectual digestion system completely until it is processed into knowledge. This process is slow and limits the amount of information we can turn into knowledge during a period of time. So, for most of us is not possible to keep up to date with with our streams. We tend to consume more than we can process.
  • Our Attention is limited.
  • The information we see in the stream tends to repeat. This wastes our limited time because we need to pre-process the same information more than once.
Proposed Solutions:
  • Get out of the flow every so often to rest and reassess the situation. Let the flow pass you by and take a break. The stream will continue to flow without you.
  • Pick a few streams to monitor at a time. Then portage on over to another stream or two for awhile, taking a break from the others (proposes Jeff Sayre).
  • Get rid of redundant information in an automatic way.
  • Develop new tools that help us spot the information from the past we were not able to process in time but we still find relevant.
  • Create new visualizations to allow us to identify most relevant information to us at the present time. This could be done with the use of a personalized automatic data analyzer.
  • Create and use tools to help people filter the information. Filtering in its essence is a process of attenuation - a way to focus attention more efficiently on signal versus noise. Broadly speaking there are many forms of filtering from automated filtering, to social filtering, to personalization, but they all come down to helping someone focus their finite attention more efficiently on the things they care about most (says Nova Spivak).

Saturday, June 20, 2009

Social Networks effects on society

If you are thinking a year ahead - plant seeds
If you are thinking 10 years ahead - plant a tree
If you are thinking 100 years ahead - educate the people


The number of minutes on social networks in the U.S. rose 83% in April from the same month a year ago according to Nielsen Online. The total number of minutes spent on Facebook surged 13.9 billion in April this year from 1.7 billion a year ago, making it the No.1 social network. Social networking seems to be growing at epidemic proportions; nevertheless there is practically no research done on the possible effects engaging in this activity might cause to society,


Following are some of the possible harms suggested by Professor Greenfield:

* Social network sites are putting attention span in jeopardy. If the young brain is exposed from the outset to a world of fast action and reaction, of instant new screen images flashing up with the press of a key, such rapid interchange might accustom the brain to operate over such timescales. Perhaps when in the real world such responses are not immediately forthcoming, we will see such behaviors and call them attention-deficit disorder. It might be helpful to investigate whether the near total submersion of our culture in screen technologies over the last decade might b linked to the threefold increase over this period on methylphenidate, prescription, the drug used to treat attention-deficit hyperactivity disorder.

* Social networking sites can provide a constant reassurance that you are listened to, recognized, and also important. Instead the face-to-face, real life conversation, which is far more unpredictable and stressful than the computer mediated one happens in real time, with no opportunity to think up clever or witty responses, exposes your voice tone, body language, and probably even your emitted pheromones (which are molecules that transmit mainly sexual and social messages that others perceive unconsciously).

* Real conversation in real time may eventually give way to these sanitized and easier screen dialogues, in much the same way as killing, skinning and butchering an animal to eat has been replaced by the convenience of packages of meat on the supermarket shelf. Perhaps future generations will recoil with similar horror at the messiness, unpredictability and immediate personal involvement of a three-dimensional, real-time interaction.

* The sheer compulsion of reliable and almost immediate reward is being linked to similar chemical systems in the brain that may also play a part in drug addiction. So we should not underestimate the 'pleasure' of interacting with a screen when we puzzle over why it seems so appealing to young people.

Following are some of the possible benefits:

* Social networks will become people’s new communications hub. They already provides a diverse set of options for connecting with more people than ever, in chat rooms, with IM and in real time broadcasts.

* Information obtained via social networks is more trusted than non vetted information. Just like in the real world where I would probably ask my lawyer friend for legal advice, we will begin our online searches first within our social networks.

* Law of numbers, 2/3 off Americans use one form of social media or another. Social networks are becoming our filter into the big and sometimes overwhelming world of Google. Our networks will help us sort good from bad information.

*Social networking sites actually appears to reduce loneliness and improve well-being, as was reported as long ago as 2002 in the Journal of Social Issues, People who have difficulties with conventional socializing, such as those with Asperger's syndrome, experience great benefits. As for social networking sites being a poor alternative to real-world socializing, surveys reported at a conference in 2006 indicate that Facebook users mostly use it to maintain relationships with people they meet offline.

Wednesday, May 20, 2009

Stream

The Stream is composed by streams which are real time, rapidly changing, flowing, dynamic streams of information — that we as users and participants can dip in and out of and whether we participate in them or simply observe we are a part of this flow.

Borthwich on streams
"They start with this stream of data getting published, republished, annotated and co-opt’d across a myriad of sites and tools. The social component is complex — consider where its happening. The facile view is to say its Twitter, Facebook or FriendFeed — pick your favorite service. But its much more than that because all these sites are, to varying degrees, becoming open and distributed. Its blogs, storage sites, boards or moderation tools (ie: disqus) — a whole site can emerge around an issue — become relevant for a week and then drawn in the flow. This web Is still under construction but we are back in the dark room trying to understand the dimensions and contours of something new, or even how to map and outline its borders".

Spivak on streams
"If the Internet is our collective nervous system, and the Web is our collective brain, then the Stream is our collective mind. The nervous system and the brain are like the underlying hardware and software, but the mind is what the system is actually thinking in real-time. These three layers are interconnected, yet are distinctly different aspects, of our emerging and increasingly awakened planetary intelligence. The Stream is what the Web is thinking and doing, right now. It's our collective stream of consciousness".

Thoughts
-I don't think a stream has a uni dimensional sequence structure filled with pieces of information that people share and use to interact with each other, I think it is more complex than that. Maybe streams have a two dimensional structure with a spiral-shape. This structure starts at the information located farthest from the spiral center. As the stream evolves its contents are located in sequential order starting from the outer layers and moving toward the inner ones. The stream evolves towards better communication and interaction among it's participants. The closer the stream content is to the center the closer people are to truly understand each other and to increased interaction quality.

-An fMRI scanner should be developed for the new "collective brain". It should be able to measure the activity in the brain or spinal cord (the nervous system is formed by both of them).

-Maybe having an online identity used for participating in social bookmarking, blogs, streams and other kinds of social networks is an attempt to stop being an anonymous web user and become a famous one. Streams are new but humans have still the same nature which demands most of them to be engaged in the most frivolous possible activities including, being famous.

-The stream content appears to be coherent information, because it is contained and generated in a unique and particular stream; but usually a stream is filled with a bunch of unrelated information inserted there by loosely related people with very few interest in common and that rarely communicate with each other. Nevertheless it is possible that we still do not understand the 'global mind' deep enough and don't have enough context information to understand the coherence contained in most of these streams.

-It seems we are mainly passive consumers of information. Why not search for the Buddhist/Hinduist understanding of human existence? Therefore choose the streams that fit our desires, needs and wants in life. It's not a question of being able to consume an ever increasing amount of stream chatter. It's a question about being able to create and recreate reality together with other individual minds that are beneficial to all humans.

-Since the new kind of being called "collective mind" should be taking care of it needs to be tought to practice meditation in order to be balanced, compassionate, and wise.

Wednesday, March 25, 2009

Social Networks

Could it be that social networks are a feeble attempt to fight against loneliness? I have the feeling that in modern times people are getting more and more isolated so they attempt to overcome loneliness by engaging in online social interaction. But internet users tend to relate only to their circle of friend, in a more impersonal way and they rarely create strong bonds through this virtual networks.

Communities themselves are built by common, shared myths, which are just symbolic and meaningful stories. And good stories require tactile human experience, things we can all relate to physically--hard falls, soggy shoes, dry mouths and tired arms. We'll receive no Moby Dicks from Second Life, and in the six years since the popular advent of blogs, how many good books have been made from collections of blog posts?

No Relations
One of the problems with some social networks like Twitter is that the messages are to brief; they give no opportunity for creating relationships. It's like trying to know someone through what they scrawl in a restroom stall.

Another issue you can find while using social networks is that members do not spend as much time at networking or exchanging information, as they do in “broadcasting their lives to an outer tier of acquaintances.

Once again, “social networks” does not mean “friends networks” or “party networks” it means “society networks”. We connect to people who are interested in observing, reading about, being linked to, finding out stuff but not necessarily relating to others. If social networks really are the next generation of news, it implies that we are more interested in reading Facebook posts than we are in reading newspapers.

Saturday, February 21, 2009

Social Interaction

There is an appalling article by Sigman where he explains how to pick evidence in order to analyze the correlations among the facts of developing cancer and using Fasebook. His claim is that electronic media, and particularly the use of social networking sites, are leading us to interact face-to-face less and that this has health risks. To begin with he proves the hypothesis that as social media increases face to face interaction decreases. Then he gives evidence that loneliness is associated with various biological effects and health risks.

What I do not agree here is that social networks do necessarily need to diminish face to face relations, they could be an other communication media such as the cellphone, that did not replace physical interaction: on the contrary it generally facilitates it. I suspect that factor that makes people more reticent to meet a friend in person is not related, as plain as this doctor suggests, it must be a much more complex phenomena that is taking place in the actual society.

Probably most people that use mainly internet to relate to others had previous social problems. This communication media allows them to relate to others, in a limited way, and also helps them feel less lonely. It can also help them overcame their social problems by using this communication media to practice and learn their interpersonal skills.

A decade ago, a detailed classic study of 73 families who used the internet for communication, The Internet Paradox, concluded that greater use of the internet was associated with declines in communication between family members in the house, declines in the size of their social circle, and increases in their levels of depression and loneliness. They went on to report “both social disengagement and worsening of mood... and limited face-to-face social interaction... poor quality of life and diminished physical and psychological health” (Kraut et al, 1998).This study was indeed a classic. It was so important that the same research team followed up the same participants several years later and published their results in a study called Internet Paradox Revised.What they found was that the negative effects reported in the first study had disappeared, and that the internet use was associated with better a social life.